Apr 26, 2005, 01:47 PM // 13:47
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#221
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Ascalonian Squire
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MB: Intel D865PERL
CPU: P4 3.2 GHz 1MB L2 cache 800MHz FSB w/ Hyperthreading
RAM: 1GB 400MHz Dual Channel
HDDs: Two Maxtor 120G SATA in RAID0 array and one backup 30GB IDE
VIDEO: GeForce 6800GT OC 256MB
SOUND: Creative Audigy 2
FSB is overclocked by 4% and RAM is running at 7tRAS-2.0CL-3tRCD-2tRP
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Apr 26, 2005, 02:27 PM // 14:27
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#223
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Ascalonian Squire
Join Date: Apr 2005
Location: California
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3ghz, 2.99 ghz PT4 processor HT. Its a Dual processer (yay!)
1GB of DDR3 Ram
nVidia Geforce 6800 ULTRA without h2o coolant
average temps are around 50-60 with a max before slowdown of like 120 but if it even goes past 100 Ill shut it down quick!
and Im not sure about a lot of other stuff.
also its about 1 year and 4 months old
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Apr 26, 2005, 02:37 PM // 14:37
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#224
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Seattle, WA, USA [PST | GMT -8]
Guild: Ready and Willing [RAWR]
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How many of your programs actually use both processors? I know that not many games do.
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Apr 26, 2005, 04:56 PM // 16:56
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#225
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Banned
Join Date: Mar 2005
Location: Kansas
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Quote:
Originally Posted by Lunarbunny
How many of your programs actually use both processors? I know that not many games do.
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If the OS recognizes it as a dual processor, then the games don't have a choice. The OS is the median between the processor and the programs.. no programs have direct access past the OS. And they have limited abilities in the OS.
Lansing Kai Don
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Apr 27, 2005, 01:01 AM // 01:01
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#226
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Pre-Searing Cadet
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you need an OS with dual CPU support and .. the software you are using has to support dual CPU otherwise it will onyl run off one .. there are few games that actualy support it .. in most situations having dual CPU is useless i would say 80% of the game out today dont support dual CPU .. you could try to run the processe on both cpus but as far as i know it wont work .. or atelast its not that easy .. .. a benificial use of dual cpu would be a server like an FTP server and otehr such servers games and whatnot ... also XP pro only supports dual Home doesnt and im pretty srue XP is what just about everyone uses these days .. i'm sorry.
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Apr 27, 2005, 02:18 AM // 02:18
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#227
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Lion's Arch Merchant
Join Date: Mar 2005
Location: communist state of NJ
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Quote:
Originally Posted by Naoru Shingen
3ghz, 2.99 ghz PT4 processor HT. Its a Dual processer (yay!)
1GB of DDR3 Ram
nVidia Geforce 6800 ULTRA without h2o coolant
average temps are around 50-60 with a max before slowdown of like 120 but if it even goes past 100 Ill shut it down quick!
and Im not sure about a lot of other stuff.
also its about 1 year and 4 months old
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To be more correct. You have a single core cpu running in Hyper Thread mode. It is making the OS think you have a dual core (or 2 cpu's).
But with HT most of your programs will indeed run faster.
The pentium D monicer dual core cpu's have just been released this past week. And have not even hit the shelves yet.
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Apr 27, 2005, 02:44 AM // 02:44
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#228
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Krytan Explorer
Join Date: Apr 2005
Profession: R/
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Quote:
Originally Posted by Soranoko
you need an OS with dual CPU support and .. the software you are using has to support dual CPU otherwise it will onyl run off one .. there are few games that actualy support it .. in most situations having dual CPU is useless i would say 80% of the game out today dont support dual CPU .. you could try to run the processe on both cpus but as far as i know it wont work .. or atelast its not that easy .. .. a benificial use of dual cpu would be a server like an FTP server and otehr such servers games and whatnot ... also XP pro only supports dual Home doesnt and im pretty srue XP is what just about everyone uses these days .. i'm sorry.
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Actually, it's not necessary that a game (or any other app) be written specifically to use multiple CPUs so much as it is that they are programmed to be multi threaded. Any properly multi threaded app will see *some* benefit in a multi-processor, dual core, or hyperthreaded system. How much of a benefit you will see will depend on several factors which aren't really worth getting into here.
As a wild shot in the dark, however, one of the easiest way to do some simple multi threading in a gaming engine is to rip out all audio code and put it in its own thread. If you are using hardware accelerated audio it won't make a huge difference, but it would probably be measurable. Once dual core chips start becoming more common I would imagine you will start to see this optimization done on early "dual core aware" games and *maybe* even supported in older games with a patch. Later games will probably have better multi processor support in the engine, but I feel sorry for the programmers. Writing well optimized code for multiple processors is a PITA. . . Its not as bad as writing code for a distributed environment (like a beowulf cluster, etc) but I wouldn't want to be doing it.
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Apr 27, 2005, 02:48 AM // 02:48
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#229
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Krytan Explorer
Join Date: Apr 2005
Profession: R/
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As an addendum to my last post:
Interesting factoid I just remembered. An early example of a game with multi threading support is actually Quake III. If memory serves, you actually have to use a special command to enable it. Why on earth did John Carmack go to what was undoubtably a subtantial amount of trouble to include this feature (that probably virtually no one used)?
Because he is god. Maybe not THE god, but at least A god.
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Apr 27, 2005, 03:13 AM // 03:13
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#230
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Academy Page
Join Date: Apr 2005
Location: Tampa,FL,USA
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P4 2.0
Abit AI7
ATI 9800pro (xt bios flash, oc'd a bit)
512x2 DDR
80gbX2 WD 16mb cache 7200rpm drives
Nothing special.
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Apr 27, 2005, 03:38 AM // 03:38
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#231
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Pre-Searing Cadet
Join Date: Apr 2005
Guild: BloodAxe Guild
Profession: W/Mo
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I am currently using:
Processor: AMD 3500XP 64bit
Memory: 1 Gig 400mhz Dual Channel DDR
Graphics: 2 Nvidia 6600GT PCI-Xpress SLI cards
MotherBoard: GigaBtye Nforce4 SLI
Few Hundred Gigs of HD Space
Decent setup and runs GW great, guess it'd be a lower budget High-end gaming rig. Would be nicer if I had a better monitor, my 19" Philips monitor is and has been crap since about day 1. (not much fun lugging a 50 lbs monitor around to lan parties).
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Apr 27, 2005, 11:56 AM // 11:56
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#233
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Pre-Searing Cadet
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amd64 3400+ (same speed as fx-51 just not having 2 waste extra $$ for the name on chip lol)
abit kv8max3
1gb ocz pc3200 ddr400mhz dual channel platinum ed.
sound blaster 5.1
bose comp speaker setup
256gb hd space
wireless g lan *for every1 else* hookd up direct for me
nec dvd dual layer drive
toshiba 16x dvd drive
mx1000 logitech mouse
ati x800pro 256mb agp
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Apr 27, 2005, 12:22 PM // 12:22
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#234
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Pre-Searing Cadet
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im using:
2.8GHZ p4 cpu
1024 kingston hyperX pc3500
PowerColor radeon 9800XT
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Apr 27, 2005, 04:10 PM // 16:10
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#235
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Netherlands
Guild: Europe United [EU]
Profession: W/Mo
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AMD Athlon XP 2000+
1024 MB Memory DDR 400
Hercules 3D Prophet 9800XT 256MB Videocard
The rest isn't really important to list here for gaming.
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Apr 27, 2005, 05:02 PM // 17:02
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#236
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Pre-Searing Cadet
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3200+winnie cpu oc'd to 2.8 on water.
twinmos tmsp ram on 260fsb(running a divider)at 2-2-2-6
x850xt stock(Im not messin with a 600 dollar vga!!)
300gb maxtor sata2 hdd(16mb buffer really helps video crads do their thing)
dfi sli-dr mobo
and thats prolly it.
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Apr 27, 2005, 05:33 PM // 17:33
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#237
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Frost Gate Guardian
Join Date: Apr 2005
Guild: Elect of God [EoG]
Profession: Mo/Me
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Athlon 64 3000+ 939 90nm
1G PC3200 DDR
PCI-X 6600GT
19" Flatscreen CRT Monitor
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Apr 27, 2005, 05:48 PM // 17:48
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#238
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Quebec, Canada
Guild: L'ordre [LO]
Profession: Mo/W
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Amd64 3000+
Asus K8V se delux
1g Kingston DDR400
6600 GT Agp (on AGP 8x)
remaining pretty much generic...
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May 25, 2005, 08:46 AM // 08:46
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#239
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Lion's Arch Merchant
Join Date: May 2005
Location: Zaragoza, Spain
Guild: [ODL]
Profession: E/Mo
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Quote:
Originally Posted by ZennZero
As an addendum to my last post:
Interesting factoid I just remembered. An early example of a game with multi threading support is actually Quake III. If memory serves, you actually have to use a special command to enable it. Why on earth did John Carmack go to what was undoubtably a subtantial amount of trouble to include this feature (that probably virtually no one used)?
Because he is god. Maybe not THE god, but at least A god.
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Man, Im actually a huge fan of Q3, and since im planning to buy (in the next year as the prices drop down) an AMD 64 X2, could you tell me that command?
My system specs:
ABIT KV8-PRO MoBo (think Ill have to change this its Socket754)
AMD 64 3000+ cooled with TermalTake Silent Boost
1Gb ADATA Vitesta DDR500 (avoid, buy Corsair instead)
Radeon 9600 Pro (Oced @452-600)
80+250Gb HD Space
17" Samsung Syncmaster 173P
6.1 MoBo AC97 sound with SPDIF optical output
attached it to a Yamaha 6.1 Home Cinema 6x100W + 1x85W speakers
Logitech Optical Pilot wheel mouse (maybe the best quality/price mouse ever?)
ADSL 512/128 (1024/300 soon as Telefonica of Spain doubles the rate!)
and BTW, Carmack is *THE one and ONLY God*
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May 25, 2005, 02:21 PM // 14:21
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#240
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Exclusive Reclusive
Join Date: May 2005
Location: Tuscaloosa, AL
Guild: Seraph's Pinion (wing)
Profession: R/Me
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Chaintech VNF4-Ultra Zenith ES
AMD64 3000+ s939 Winchester core (1.8GHz @ 2.85GHz)
2x512 G.Skill Samsung TCCD DDR 4400
Chaintech SE6600 6600GT ES (often at 600/1200)
Seagate 7200.8 80 GB SATA1 NCQ HDD
Plextor 708A 8x DVD/RW with 12x flash
Ultra X-Connect UV 500W PSU
Cooled by Custom Danger Den 1/2" loop-milled RBX CPU block, DDM4 acetal GPU block, and Maze-4 chipset block, fed by a 500GPH Danner Mag5, cooled by a Black Ice Extreme (1x120) and a 138 CFM Panaflo fan.
Monitoring is handled by noise sensor, Divine Protection and Samurize. Case airflow is 3x80mm Vantec UV Stealths. Case is heavily modified Lian-Li PC-60, drives have 5 1/4 bay coolers, case interior is coated in white pearl and Pax-Mate, and there's a lot of flashy lights.
I win fastest. Who's next?
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